Mining $ORC on Solana.
A simple idle mining game with real on-chain rewards. Sign a stake intent, build your crew, earn $ORC every 15 minutes.
/ 01Overview
Orichalcum is an idle mining economy built on Solana. The premise is straightforward: you build a mining operation, upgrade your equipment, and earn $ORC based on how much you contribute to the network's total mining power. Every 15 minutes, the network distributes a fixed block reward across all active miners. Your share depends on your power relative to the rest of the network.
You activate your mine by signing a stake-intent message in Phantom. No SOL is spent at activation. The signature is a record of intent — your wallet becomes the only credential you need. From there, you start with a free Starter Miner and earn your first block reward at the next 15-minute boundary.
There is a fixed supply of 1,000,000,000 $ORC. Mint authority is revoked at launch. No team allocation, no presale, no insider unlock. 100% of supply enters the liquidity pool at genesis. Everything you see in the holder list is everyone who holds.
The game has one currency. You don't farm an in-game point that converts to a token later — you mine $ORC directly. Block rewards are credited in $ORC, equipment is priced in $ORC, upgrades are paid in $ORC. The token is the system.
/ 02Mining power
Your mining power comes from three components: the miners on your crew, the pickaxe upgrades that multiply their output, and your shaft level which adds a base multiplier.
Your share of each block reward equals your percentage of total network power:
If you hold 50 power and the network totals 5,000, you receive 1% of every block reward. The block reward at full network is 12.5 $ORC, distributed every 15 minutes — 96 blocks per day, 1,200 $ORC per day total across all miners.
/ 03Miners
Every wallet starts with a free Starter Miner at 12 power. It cannot be upgraded but it cannot be sold either — it's permanent. To grow your operation, you buy additional Novice Miners.
| Tier | Base Power | Cost | Stack limit |
|---|---|---|---|
| Starter | 12 | Free | 1 (included) |
| Novice | 25 | 50 $ORC | Unlimited |
| Skilled | 60 | 200 $ORC | Unlock at L2 |
| Expert | 150 | 800 $ORC | Unlock at L3 |
| Master | 400 | 3,000 $ORC | Unlock at L4 |
Higher-tier miners benefit more from equipment in absolute terms. A 10% pickaxe boost on a 25-power Novice adds 2.5 power. The same boost on a 400-power Master adds 40. As your shaft deepens and you unlock higher tiers, the value of pickaxe upgrades scales with you.
/ 04Equipment
Pickaxes are global multipliers — every pickaxe you own applies to every miner on your crew, including the Starter. They stack additively at 10% each.
| Equipment | Effect | Cost | Stackable |
|---|---|---|---|
| Pickaxe upgrade | +10% to all miners | 200 $ORC | Yes, infinite |
| Reinforced helmet | +5% durability buffer | 400 $ORC | Yes, max 5 |
| Sluice array | +15% block reward variance | 1,200 $ORC | No, single unit |
| Ore detector | 2% chance of double block reward | 5,000 $ORC | No, single unit |
Equipment scales linearly with power — the first pickaxe is as valuable as the tenth, in absolute output, because the base power keeps growing as you add miners. The decision isn't whether to buy a pickaxe; it's whether to buy a pickaxe or a new miner. The answer depends on what tier of miner you can afford.
/ 05Shaft levels
Your shaft is the mine itself. Deepening it does two things: adds a +50% base power multiplier per level to your entire operation, and unlocks higher-tier miners.
| Level | Cost | Bonus | Unlocks |
|---|---|---|---|
| L1 (start) | Included | +0% | Starter, Novice |
| L2 | 600 $ORC | +50% | Skilled miner |
| L3 | 2,400 $ORC | +100% | Expert miner |
| L4 | 8,000 $ORC | +150% | Master miner |
| L5 | 25,000 $ORC | +200% | — |
Deepening the shaft is the single largest power gain available in the game. A Novice-only crew with a level-3 shaft outproduces a Skilled-only crew without one. This creates a tension: do you stack miners for breadth or deepen for depth? Most successful crews do both, alternating purchases as the breakpoint approaches.
/ 06Rewards & blocks
Blocks are aligned to wall-clock time: :00, :15, :30, :45 of every hour. This means every miner on the network sees the same countdown — you can't game the timing by connecting at a particular moment. Whenever you load the dashboard, any blocks that elapsed during your absence are credited automatically.
The block reward is calibrated against an assumed network baseline:
- Block reward: 12.5 $ORC distributed proportionally per block
- Block interval: 15 minutes (96 blocks/day)
- Daily emission: 1,200 $ORC across all miners
- Network baseline: 1,000 power assumed at launch, scales with adoption
Total annual emission therefore caps around 438,000 $ORC — under 0.05% of total supply per year before adjustments. The system is intentionally slow. The earliest miners capture the highest share of each block because the network is smallest. As more miners join, individual share declines and the game becomes a contest of who invested early and who upgraded faster.
/ 07Tokenomics
Orichalcum has the simplest tokenomics in the category by design.
| Parameter | Value | Notes |
|---|---|---|
| Total supply | 1,000,000,000 $ORC | Fixed forever |
| Decimals | 9 | Solana SPL standard |
| Mint authority | Revoked at launch | No new $ORC can ever be minted |
| Freeze authority | Revoked at launch | No wallet can be frozen |
| Team allocation | 0% | Nothing for founders |
| Presale | None | No private round |
| Liquidity pool | 100% of supply | Available at genesis |
| Buy tax | 0% | None on entry |
| Sell tax | 0% | None on exit |
| Mining emissions | Sourced from LP-incentive sleeve | ~0.05% / year cap |
Mining rewards are paid from a dedicated emissions sleeve that exists outside the circulating supply at TGE. As blocks are mined, $ORC moves from the sleeve into miner wallets. The sleeve cannot be topped up — when it's empty, mining ends.
/ 08Sinks & sources
For an idle economy to remain healthy, $ORC must flow both directions — into wallets through mining and out of wallets through purchases. The game balances these flows directly.
Sources
- Block rewards — the primary inflow, scaling with your mining power
- Ore detector procs — 2% chance of doubled block rewards if equipped
Sinks
- Miner purchases — Novice through Master tiers, priced 50–3,000 $ORC
- Pickaxe upgrades — 200 $ORC each, stackable
- Helmets — 400 $ORC, durability protection
- Sluice array & Ore detector — single-purchase 1,200 / 5,000 $ORC
- Shaft deepening — 600 / 2,400 / 8,000 / 25,000 $ORC for L2–L5
Every sink burns the $ORC paid — it goes back to the emissions sleeve and re-enters the system through future block rewards. The economy is closed-loop: nothing is created or destroyed, only redistributed across players over time.
/ 09Security & trust
You should not trust anyone — including Orichalcum — with your funds. Here is exactly what the protocol can and cannot do:
- The stake-intent signature signs a plain text message. It is not a transaction. No SOL leaves your wallet. No tokens are transferred. The signature exists only as a record on your side that you intended to begin mining.
- The dashboard is read-only against the chain. It calls
getBalanceon Solana's public RPC to display your SOL holdings. It cannot move funds. - Game state lives in your browser. Your miners, balance, and feed are stored in localStorage on your device, keyed to your wallet address. This is the v1 architecture; an on-chain settlement layer is planned for v2.
- Mint and freeze authorities are revoked. Verifiable on-chain at the SPL token program. No actor can mint new $ORC or freeze your wallet.
The honest version: in v1, the mining economy is enforced by client-side code, which means a determined player could fork the game and mint themselves arbitrary state in their own browser — but that state has no value because there is no on-chain claim against it. You can only realize $ORC by selling it on the open market, and the open market only sees what the LP holds.
/ 10Roadmap
The roadmap is deliberately short because the protocol is deliberately small.
- Genesis — token deployment, LP seeded, mining dashboard live, stake-intent signature active. Achieved.
- Holder leaderboard — public top-100 list pulled from the chain, updated every block. Adds social pressure to deepening shafts.
- On-chain settlement — game state migrates from localStorage to a Solana program. $ORC mined in the game becomes a verifiable on-chain claim.
- Cooperative mines — wallets can pool power into a shared shaft, splitting rewards by contribution. Optional, opt-in.
- Dormancy — once total network power crosses a threshold, the emissions sleeve depletes faster, mining becomes increasingly competitive, and eventually ends. The token transitions to pure secondary market.
There is no governance token, no DAO, no future fundraise. The whole system is designed to terminate gracefully when the emissions sleeve empties.
/ 11Risks & disclaimer
$ORC is a utility token in an idle mining game. It is not an investment instrument. It is not a security. You should not buy $ORC expecting it to appreciate, and you should not buy more than you can afford to lose entirely.
Specific things that could go wrong:
- Market risk. $ORC trades on an open market. Price can go to zero. There are no buybacks, no floor price, no insider support.
- Network risk. Solana has had outages. If the chain stops, you cannot trade.
- Regulatory risk. Crypto regulation varies by jurisdiction. Participation may be restricted where you live. Check your local laws.
- Contract risk. The SPL token program is battle-tested but no software is bug-free. The mint and freeze authorities are revoked, which limits the blast radius of any future issue.
- Game state risk. In v1, your mining state lives in your browser. Clearing localStorage or switching browsers wipes your in-game progress. Migrate to on-chain (v2) at your own pace.
None of this is financial advice. Nothing here is a promise of return. Orichalcum is a game with a token attached to it, not a yield product wearing a costume.